Rate over time
per game minute · all time · game history (10-min samples)ProducedConsumedSurplus
Gaps where nobody was playing are collapsed; the server pauses with no one on.284 points
Rate distribution
how often each rate occurred · all time0median 8,60339,023
- Uptime
- 99%
- Std dev
- 10,154
- Lowest
- 0
Also on this surface
busiest fluids · all timeLatest samples
running totals as the game reports them; Δ is the difference between rows, per game minute, or the amount and its gap when the rows are under 30 s apart| Taken (BST) | Game time | Produced total | Δ / min | Consumed total | Δ / min |
|---|---|---|---|---|---|
| 16:55 | 47h 25m | 37,282,978 | +507 over 1 s | 37,267,015 | +507 over 1 s |
| 16:49 | 47h 25m | 37,282,471 | +259 over 1 s | 37,266,508 | +259 over 1 s |
| 16:47 | 47h 25m | 37,282,212 | +8 over 0 s | 37,266,250 | +8 over 0 s |