Rate over time
per game minute · last hour · game history (12-second samples)ProducedConsumedSurplus
Gaps where nobody was playing are collapsed; the server pauses with no one on.300 points
Rate distribution
how often each rate occurred · last hour105median 140335
- Uptime
- 100%
- Std dev
- 44
- Lowest
- 105
Also on this surface
busiest items · last hourLatest samples
running totals as the game reports them; Δ is the difference between rows, per game minute, or the amount and its gap when the rows are under 30 s apart| Taken (BST) | Game time | Produced total | Δ / min | Consumed total | Δ / min |
|---|---|---|---|---|---|
| 16:55 | 47h 25m | 324,370 | +1 over 1 s | 301,196 | +1 over 1 s |
| 16:49 | 47h 25m | 324,369 | +4 over 1 s | 301,195 | +3 over 1 s |
| 16:47 | 47h 25m | 324,365 | +0 over 0 s | 301,192 | +0 over 0 s |