Rate over time
per game minute · all time · game history (10-min samples)ProducedConsumedSurplus
Gaps where nobody was playing are collapsed; the server pauses with no one on.284 points
Rate distribution
how often each rate occurred · all time0median 01.7
- Uptime
- 7%
- Std dev
- 0.2
- Lowest
- 0
Also on this surface
busiest items · all timeLatest samples
running totals as the game reports them; Δ is the difference between rows, per game minute, or the amount and its gap when the rows are under 30 s apart| Taken (BST) | Game time | Produced total | Δ / min | Consumed total | Δ / min |
|---|---|---|---|---|---|
| 16:55 | 47h 25m | 118 | +0 over 1 s | 0 | +0 over 1 s |
| 16:49 | 47h 25m | 118 | +0 over 1 s | 0 | +0 over 1 s |
| 16:47 | 47h 25m | 118 | +0 over 0 s | 0 | +0 over 0 s |