Rate over time
per game minute · last hour · game history (12-second samples)ProducedConsumedSurplus
Gaps where nobody was playing are collapsed; the server pauses with no one on.300 points
Rate distribution
how often each rate occurred · last hour70median 120155
- Uptime
- 100%
- Std dev
- 14
- Lowest
- 70
Also on this surface
busiest items · last hourLatest samples
running totals as the game reports them; Δ is the difference between rows, per game minute, or the amount and its gap when the rows are under 30 s apart| Taken (BST) | Game time | Produced total | Δ / min | Consumed total | Δ / min |
|---|---|---|---|---|---|
| 16:55 | 47h 25m | 54,725 | +5 over 1 s | 50,755 | +0 over 1 s |
| 16:49 | 47h 25m | 54,720 | +0 over 1 s | 50,755 | +0 over 1 s |
| 16:47 | 47h 25m | 54,720 | +0 over 0 s | 50,755 | +0 over 0 s |