Rate over time
per game minute · last hour · game history (12-second samples)ProducedConsumedSurplus
Gaps where nobody was playing are collapsed; the server pauses with no one on.300 points
Rate distribution
how often each rate occurred · last hour16,418median 25,44141,829
- Uptime
- 100%
- Std dev
- 5,540
- Lowest
- 16,418
Also on this surface
busiest fluids · last hourLatest samples
running totals as the game reports them; Δ is the difference between rows, per game minute, or the amount and its gap when the rows are under 30 s apart| Taken (BST) | Game time | Produced total | Δ / min | Consumed total | Δ / min |
|---|---|---|---|---|---|
| 16:55 | 47h 25m | 37,282,978 | +507 over 1 s | 37,267,015 | +507 over 1 s |
| 16:49 | 47h 25m | 37,282,471 | +259 over 1 s | 37,266,508 | +259 over 1 s |
| 16:47 | 47h 25m | 37,282,212 | +8 over 0 s | 37,266,250 | +8 over 0 s |