Rate over time
per game minute · all time · game history (10-min samples)ProducedConsumedSurplus
Gaps where nobody was playing are collapsed; the server pauses with no one on.284 points
Rate distribution
how often each rate occurred · all time0median 1,28916,563
- Uptime
- 99%
- Std dev
- 3,151
- Lowest
- 0
Also on this surface
busiest fluids · all timeLatest samples
running totals as the game reports them; Δ is the difference between rows, per game minute, or the amount and its gap when the rows are under 30 s apart| Taken (BST) | Game time | Produced total | Δ / min | Consumed total | Δ / min |
|---|---|---|---|---|---|
| 16:55 | 47h 25m | 8,062,951 | +51 over 1 s | 8,018,408 | +51 over 1 s |
| 16:49 | 47h 25m | 8,062,900 | +26 over 1 s | 8,018,357 | +26 over 1 s |
| 16:47 | 47h 25m | 8,062,874 | +1 over 0 s | 8,018,331 | +1 over 0 s |