Rate over time
per game minute · last hour · game history (12-second samples)ProducedConsumedSurplus
Gaps where nobody was playing are collapsed; the server pauses with no one on.300 points
Rate distribution
how often each rate occurred · last hour120median 250600
- Uptime
- 100%
- Std dev
- 93
- Lowest
- 120
Also on this surface
busiest items · last hourLatest samples
running totals as the game reports them; Δ is the difference between rows, per game minute, or the amount and its gap when the rows are under 30 s apart| Taken (BST) | Game time | Produced total | Δ / min | Consumed total | Δ / min |
|---|---|---|---|---|---|
| 16:55 | 47h 25m | 479,712 | +4 over 1 s | 471,661 | +6 over 1 s |
| 16:49 | 47h 25m | 479,708 | +0 over 1 s | 471,655 | +3 over 1 s |
| 16:47 | 47h 25m | 479,708 | +0 over 0 s | 471,652 | +0 over 0 s |